// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;


// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "When your vision clears, you find that you have reappeared in front of Drakos. She rears up, ready to strike. Then she gets a closer look at you.";
	text2 = "As you struggle to regain your bearings, she tilts her head to one side. _You are strange. You are different. You do not look like our usual prey. Where are you from?_";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I am from the underworld, the proud nation of Avernum!_";
	text1 = "Drakos is confused. _Avernum? Humans settling the caves? Why do the vanhatai tolerate that?_";
	text2 = "_We have been asleep so long. There is much for me to learn._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I am a proud warrior of the Empire!_ (Lie.)";
	text1 = "Drakos is confused. _The Empire? What Empire? Does it have a name? You clumps of mortals come and go so fast._";
	text2 = "_I can't keep track of who among you leads. We have slept for so long._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Why do you think I look strange?_";
	text1 = "_You are pale. Sickly. You move differently from humans I have hunted. Have we slept so long that humans have changed their essence? It is hard to believe, but it may be true._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_You've never woken up at all?_";
	text1 = "_No, but I have dreamed. About a century ago, I think. I dreamed of humans coming to our isle. Making a colony. My pets went out, and they fed. That was the dream._";
	text2 = "_Then I turned over, and I slept._";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_Why did you hibernate?_";
	text1 = "_The world was tired and dull. There was no good prey for us to hunt. We slept until proper prey came. Now you are here, and we have awoken._";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_I think your defenders have been active._";
	text1 = "_We left our bound pets and servants to guard our lair and our lands. To wait. We wake up when proper prey comes to us at last._";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_While we're chatting, I'm looking for a certain suit of armor._";
	text1 = "Now Drakos is furious. _This is why you come? Not to worship. Not to offer gifts and beg for aid? You come to steal our greatest treasure? For this, you will be punished! Drakos feeds at last!_";
	action = END_TALK;
	
begintalknode;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "_What are you going to do, now that you're awake?_";
	text1 = "Drakos starts to drool. _We will learn. See what the world is shaped like. See who we have to crush. We are weak now, but we will regain our true strength soon. it will be glorious._";
	text2 = "_First, though ... Hungry. So hungry. I need a tasty morsel._ She looks at you meaningfully.";

begintalknode;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "_I think you had better go back to sleep, before the Empire finds you._";
	text1 = "Drakos starts to drool. _I fear no Empire. I have fed from the finest tidbits of three human Empires. I have nothing to fear from your kind. We will regain our strength, and we will rampage._";
	text2 = "_First, though ... Hungry. So hungry. I need a tasty morsel._ She looks at you meaningfully.";

begintalknode;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "_Maybe I can be of aid to you._";
	text1 = "Drakos starts to drool. _I know you can. You will aid us very, very soon. We need to regain our full strength before we bring our fire and ice to the surface._";
	text2 = "_First, though ... Hungry. So hungry. I need a tasty morsel._ She looks at you meaningfully.";

begintalknode;
	state = 13;
	nextstate = -1;
	condition = 1;
	question = "_I will not be easy prey._";
	text1 = "Drakos laughs. _Good! I will sharpen my teeth on you! Show me, little mortal, the new tricks of war your kind has learned! You will be the first to fall to my new age!_";
	action = END_TALK;
	
begintalknode;
	state = 13;
	nextstate = -1;
	condition = 1;
	question = "_Please let me go._";
	text1 = "Drakos laughs. _Nothing changes! You mortals, always weak and craven when shown true power. None of you will be strong enough to withstand me. You will be the first to fall to my new age!_";
	action = END_TALK;

begintalknode;
	state = 13;
	nextstate = -1;
	condition = 1;
	question = "_Enough talk. Time for me to destroy you._ Attack.";
	text1 = "Drakos laughs. _Yes, little mortal, show me the new tricks of war your kind has learned! You will be the first to fall to my new age!_";
	action = END_TALK;

	
//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				